Odbyły się jakieś targi w kraju koneserów hamburgerów, gdzie miała miejsce rozmowa z kierownikiem produkcji, a to jest jej podsumowanie:
One blurb I got from the recording if i heard right that I hadnt heard anywhere else: in 1.4.4 they're adding a buff to defenders that when you destroy a ram will allow you to fight the attackers and push them back and turn the tide of the battle because people complained that its too hard to defend a keep.
Other than that, heres what I got from the presentation...
1.4.4 (planned for aug30th, but may get pushed back a week):
Buff for defending keep to help turn tide (explained above)
the planned RDPS buffs. (Engi (and Magus?), SW and hopefully SH? No confirmation on any SH love =/ poor gobbos)
Warcamp/guards fixes.
Changing SC quests to associate with weekend warfront SCs.
Generic bug fixes and tome work.
Another SC lineup shakeup.
6v6 GoE making a return.
Wild Hunt LE.
1.4.5 (no date mentioned):
Fort Returns. (explained below)
More targetted C&C changes. (class balance. Hopefully SM/BO?

)
More Monster Play. Giving progression to Monster Play.
More ORVR changes. Bringing NPCs back in a smaller way.
New Appearance Armor.
Grovod Caverns returns. (finally)
Beyond that:
Alternate SC locations. (Wing Zones like West Praag, Cinderfall, Isle of Dead mentioned)
Towards end of the year:
Crafting. Adding new systems. Make it more fun to do and more useful to players.
Making a system for upgrades to equipment.
Reuse more existing assets or implementing their "stable" of unused assests.
While not including the other cities, they do have assets "connected" to them they want to try and put in.
Forts:
Putting relics in forts. Similar to DAOC. Wont be called a relic. Are in 2 halves. Wont do anything in their neutral state. Must have both halves to get something.
Must defeat fort lord to get it. Will involve Monster Play on Fort Defense allowing you to play as fort lord.
Must run it back through all the other zones back to your fort, has a timer that will force you to pass it to other people and hot potato it so you cant do it solo.
Get the halves together provides realm-wide bonus, undecided what it is.
Grovod Caverns:
No more bridges..except over a chasm (will hopefully not be a punt fest =/)
T7 appearance armor (there was teirs?! This isnt WoW!):
Most ornate and most detailed armors they've put in.
Does not replace DF/WF.
Will most likely come from relics/forts.
(he offers to show all the sets that he has on his HD during QA)
Vanity pets (*yawn*):
drumming bear, tzeetch familiars. Deciding on giving buffs or not like with speed/scrounging pets (hopefully not).
Recap:
Last year spent time on expansion, boosters, content, ORVR revamp.
This patch spending time on tweaking ORVR alittle more, more C&C love, fixing bugs.
Going forward, concentrate on putting forts back in, new SC designs, using alot of stuff they have in reserve that never made it live.