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« : Listopad 24, 2007, 13:35:33 » |
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tutaj pierwsze tak szczegolowe info o specjalizacji klas(jest to material bardzo obszerny i po angielsku .... mam nadzieje ze znajdzie sie osoba na tyle biegla ze przetlumaczy to w sposob precyzyjny  ) " Career Mastery (Specialization)
We know that you've all been eagerly awaiting more details on how we plan to allow players of the same career to differentiate themselves from one another, and we're thrilled to be able to take this opportunity to unveil the Mastery system for the first time!
General Overview
Career Mastery will allow players focus on different facets of their career giving them the opportunity to differentiate themselves from others, while still making sure that every character, no matter how they're specialized, can still perform the basic and fundamental purpose of their career. For example, every Sword Master will be an able tank, capable of absorbing much more damage then a lighter fighter. However someone who specializes in the Sword Master’s defensive path will find that they are generally more durable, able to hold aggro better in PvE and able to defend their friends more efficiently in an RvR scenario. Meanwhile a Sword Master who chooses to go a more offensive route will still be able to take a hit, but may find themselves hard pressed to defend & protect as well as their counterpart, admittedly they will be hitting quite a bit harder as a trade off.
To begin at the most basic layer, every player will have four grouping of skills: Core skills and skills that fall under one of three different Paths of Mastery. The Core skills include a small handful of abilities which are simply critical to the career (to continue the example above, a Swordmaster would find that their Taunt and Guard abilities are Core). These Core skills automatically improve as you gain ranks; once you learn them, they won't require any further investments. Moving beyond that, each career will have three paths available to Master, each of which emphasizes one specific facet of the career's abilities. While the Core skills represent a more automatic progress, the pathed skills are heavily player-controlled.
Each Mastery contains Base skills, Supplemental skills, and also has its own Mastery level. Base skills are the Actions, Tactics & Morale a player is granted as a reward for achieving a specific level, every character of that Career will always be able to purchase these skills, however their total effectiveness is intimately tied to the player’s level of Mastery. Supplemental Skills are the Actions, Tactics, and Morale that a player can only unlock by increasing their Mastery of a given path, like Base skills Supplemental skills continue to increase in effectiveness as you’re Mastery level increases. The Mastery level itself is the current amount of Mastery a player has in a particular path, players will be able to choose just how much Mastery they desire in each of the three paths available to them.
Earning Skills & Increasing Mastery
Skills can be earned in one of two ways Base skills are unlocked when you achieve a specific rank then purchased at you’re trainer, players can choose to skip a Base skill if they desire but there is no good reason not to. Supplemental skills however are only unlocked once you reach a certain Mastery level, once unlocked a player has to choose to spend points to purchase these skills. This is a difficult choice b/c the same points used to purchase Supplemental skills are used to increase Mastery level. These points are referred to as specialization points, and are earned every rank, a player will never have enough Specialization points to completely Master multiple paths while purchasing Supplemental skills. It is a tough choice b/c every point of Mastery earned improves EVERY action in that mastery line by a small amount this includes the Base Skills you automatically get. One level of Mastery can seem trivial however they add up and 5 or 10 points of Mastery makes a significant difference!
There is some amount of automatic leveling of power for skills in the paths outside of their Mastery. This is done to make sure the ability is not completely useless to the player, in fact many abilities may still be useful for secondary effects such as Stun even if they have horrible damage/healing values b/c their Mastery level is lower. When comparing the general power of an ability of a path with 100% Mastery and one with 0% Mastery you will see around a 30 – 35% difference in power. Remember this number can be improved (or widened) further depending on which Tactics and Stats you focus on as well.
Simple Examples
Example #1 - How a Base Ability improves with Mastery
Graceful Strike, a melee attack which causes monsters to hate you more than normal would be a base ability that falls into the Path of Vaul, which is the Sword Master's defensive-oriented Mastery. Every Swordmaster, whether or not they've specialized in that path, would have access to that ability. However, after a certain point, the damage and additional hatred will have reached their full potential, and will stop increasing. If the player then decides to use part of their specialization to increase their Mastery in the Path of Vaul the damage and extra hate will increase above that cap - and the further they specialize into that Mastery, the greater and greater the effectiveness becomes, however this ability still retains some use to players of other Paths who will find it useful for it’s additional Hatred generated since it is still better then many of the standard Melee attacks.
Example #2 - Purchasing additional Supplemental Skills
To stick with our hypothetical Swordmaster, for example, let's rejoin him after he's spent several of his specialization points to gain further Mastery of his defensive path (Path of Vaul). Once his Mastery increases sufficiently, he'll see that a new attack has become unlocked called Crushing Advance. This ability is a shield slam that not only does damage and interrupts casting but also briefly increases his chance to block attacks further bolstering his defense. In order to purchase it, he'll need to divert his next point away from increasing his Mastery further, and spend it to gain the attack instead. This is only one such example of an additional supplemential Skill, players will also have access to improved tactics and a powerful Level 4 Morale in their Mastery
For the astute you’ll have also noticed that the Path of Vaul seems to have a focus on using a “Shield” instead of a “Greatsword” tricky eh?
Closing
In the end every player can decide not only how deeply to Master each path, but also which additional skills they might want to purchase from that specialization choice. You may choose to go full-bore down one path, max out its Mastery and purchase every supplemental skill, making your character outstandingly good at that aspect...but you'll only have enough points remaining to Master another path halfway at the most. Do you go as far as you can in a second path? or do you split your other points between multiple paths? Do you purchase the supplemental skills in those other paths, or do you decide to push your Mastery as high as you can? Maybe you decide not to push one path to its limit, and instead purchase several supplemental skills from multiple paths - but remember, you need Masteries to make those skills more powerful, too! Our specialization system will be a rich and flexible tool to customize your character exactly the way you want them!
We hope you enjoyed the sneak preview of the Career Mastery system, we have high hopes that these improvements will further enrich our character systems. We’ll be listening closely for additional questions and feedback and answering them as we can over the next couple of Beta update letters.
" material dostarcza bardzo duzo ciekawych inforamcji w tym zakresie
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« Ostatnia zmiana: Listopad 24, 2007, 14:09:25 wysłane przez Destroyer »
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I w wyznaczonym czasie powstaniemy z naszych miejsc ukrycia i zdobędziemy miasta i osady Imperium.Nasi bracia wyjdą z lasów by zabijać i palić.Chaos ogarnie ziemię, a my wybrani jego sludzy zostaniemy wyniesieni w JEGO oczach. Niech będzie pozdrowiony Tzeentch, Ten, Który Zmienia Drogi!!
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Gold
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« Odpowiedz #1 : Listopad 24, 2007, 16:04:54 » |
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Ale nie wyjaśnia, czy będzie można wyzerować "drzewko" i przydzielić punkty na nowo. Jeśli tego nie będzie to popylina troszkę 
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 Napluję w twarz każdemu, który nazwie mnie niekulturalnym.
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Destroyer
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« Odpowiedz #2 : Listopad 24, 2007, 16:53:21 » |
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no wlasnie tez nie widze....ale to na pewno zostanie powiedziane
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I w wyznaczonym czasie powstaniemy z naszych miejsc ukrycia i zdobędziemy miasta i osady Imperium.Nasi bracia wyjdą z lasów by zabijać i palić.Chaos ogarnie ziemię, a my wybrani jego sludzy zostaniemy wyniesieni w JEGO oczach. Niech będzie pozdrowiony Tzeentch, Ten, Który Zmienia Drogi!!
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Benny
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« Odpowiedz #3 : Listopad 24, 2007, 19:04:18 » |
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Mam nadzieję, że różnice w drzewkach będą typu WoWowy druid lub shaman dla KAŻDEJ profesji.. Było by naprawdę milutko. No i faktycznie - bez resetu drzewek skończyło by się w stylu Diablo - chcesz zmienić builda, to rób nową postać (tfu, tfu) P.S. Ja chce drugiego Wiedźmina ... bo ten mi się skończył 
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Meriah
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« Odpowiedz #4 : Listopad 25, 2007, 06:21:28 » |
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Wydaje mi się, że będzie res drzewka postaci tak na 75%...
P.S. Ja też chcę Wiedźmina nowego ... poza tym mam nadzieję, że WHO będzie równie świetną grą co nasza rodzima produkcja.
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Wolf Panzer
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« Odpowiedz #5 : Listopad 25, 2007, 10:45:34 » |
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rzeczywiście bardzo ciekawe z tymi specjalizacjami 
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Vidurr
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« Odpowiedz #6 : Listopad 25, 2007, 12:25:43 » |
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Czy dobrze zrozumialem, ze albo mamy wiecej skilli z danej mastery lub tez wybieramy wyzszy level mastery i co za tym idzie mniejsza ilosc skilli za to o wiekszej skutecznosci?
Ave
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Zertul
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« Odpowiedz #7 : Listopad 25, 2007, 12:30:31 » |
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Dobrze żeby był reset drzewek bo gra będzie przecież ewoluować i coś co sprawdzało sie miesiąc po wyjściu gry może być zupełnie bezużyteczne po pół roku. Z tym, że chciałbym żeby reset miał jakieś ograniczenia albo czasowe np: 1 reset na ?? miesięcy albo żeby trzeba było nań wydać coś cennego lub prestiżowego w śwecie gry.
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Vidurr
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« Odpowiedz #8 : Listopad 25, 2007, 12:37:14 » |
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true, true dobra mysl a teraz skup sie i telepatycznie przeslij to tworcom aby uwzglednili zmiany. Wraz z dodatkami ktore napewno planuja pojawia sie nowe skille, mozliwe ze nawet nowe mastery. Takze jesli "zbudowalismy" nasza postac a po dodatku okaze sie ze nie ma dostepu do tych dobroci to niedobrze.
Ave
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Wolf Panzer
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« Odpowiedz #9 : Listopad 25, 2007, 14:05:22 » |
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Czy dobrze zrozumialem, ze albo mamy wiecej skilli z danej mastery lub tez wybieramy wyzszy level mastery i co za tym idzie mniejsza ilosc skilli za to o wiekszej skutecznosci?
dokładnie tak
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Thaard Boft
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« Odpowiedz #10 : Listopad 25, 2007, 14:18:50 » |
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true, true dobra mysl a teraz skup sie i telepatycznie przeslij to tworcom aby uwzglednili zmiany. Nie trzeba uzywac telepatii  Tworcy czytaja najpopularniejsze WAR'owe fora, jak i forum betowe, takze napewno o resecie skilli mysla bo duzo ludzi o tym wspomina, a Mythic slucha przyszlych klientow - co pokazuja ostatnie zmiany w RvR i nie tylko 
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W pojedynkę twardzi jesteśmy jak skała, zjednoczeni w grupie - niezniszczalni jak góra!" Duraz Un Angaz! Karaz Garaz Runkaraki!
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kowal
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magia spiewa. magia tanczy. magia zabija.
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« Odpowiedz #11 : Listopad 25, 2007, 18:57:03 » |
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reset drzewka wydaje sie wrecz oczywisty - kto chcialby lewelowac taka sama postac tylko po to zeby inaczej rozlozyc talenty? bez sensu. watpie zeby tworcy chcieli tak bardzo zniechecac do swojego produktu. mam tylko nadzieje ze reset bedzie prosty i szybki - w WoW na resety wydalem sporo kasy.
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Kiedy mag ma juz dosc szukania tluczonego szkla w jedzeniu - znaczy ze ma juz dosc zycia.
Wielkiego maga poznac po tym ze ludzie przychodza na Jego pogrzeb tylko po to zeby sie upewnic ze naprawde nie zyje.
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Thaard Boft
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« Odpowiedz #12 : Listopad 25, 2007, 19:27:52 » |
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Wg mnie nie powinien byc prosty i szybki, trzeba miec jakies konsekwencje stoich decyzji  Powinien byc dostepny ale miec spore ograniczenia, bo jaka realnosc w tym ze w 1 sekundzie gosc ktory byl swietnym tankiem przerabia sie w swietnego dpsa 
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W pojedynkę twardzi jesteśmy jak skała, zjednoczeni w grupie - niezniszczalni jak góra!" Duraz Un Angaz! Karaz Garaz Runkaraki!
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Bhaal
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« Odpowiedz #13 : Listopad 25, 2007, 20:44:04 » |
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Konsekwencje swoich dezycji ? ja bym to nazwal konsekwencje poznawania swojej postaci, a to brzmi głupio ...
Resetowanie talentów powinno być darmowe i szybkie.
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Wolf Panzer
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« Odpowiedz #14 : Listopad 25, 2007, 21:26:25 » |
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darmowe, szybkie OK ale cooldown powinien być co najmniej 24 godzinny 
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